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Concept-oriented design : ウィキペディア英語版 | Concept-oriented design
Concept-oriented design (COD) is a theory of design and development based upon the language and diagrams of practitioners. It has been implemented in a tool Chasm to build 3D user interfaces (3DUIs). Its name is borrowed from the generic programming idea of a software concept. It was created by Chadwick Wingrave under the direction of Doug A. Bowman while at Virginia Tech and detailed in his dissertation,〔Wingrave, C. A. 2008. Concept-Oriented Design in Chasm: Conversational Domain Language Inspired 3D User Interface Design and Development. PhD Dissertation, Virginia Tech. (ETD Dissertation )〕 an early peer-reviewed workshop paper 〔Wingrave, C. & D. Bowman, 2005. CHASM: Bridging Description and Implementation of 3D Interfaces. New Directions in 3D User Interfaces Workshop, In IEEE Virtual Reality〕 and a peer-reviewed paper 〔Wingrave, C. & Bowman, D., 2008. Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm. IEEE Virtual Reality.〕 in IEEE Virtual Reality, the premier conference in Virtual Reality. ==Note== Concept-oriented design should not be confused with any other concept-oriented theory such as concept-oriented programming or concept-oriented model, work of Alexandr Savinov. Their only relationship is a similar sounding name.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Concept-oriented design」の詳細全文を読む
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